EDUFUN

I STILL REMEMBER WATCHING MY DAUGHTER…

I STILL REMEMBER WATCHING MY DAUGHTER…

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

so, I set out to understand…

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

WHAT DID I FIND OUT?

It turned out my experience wasn’t unique — most parents and children felt the same way. Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I identified the core friction: Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable.

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I also noticed that competitors’ apps mostly used engaging animations but lacked content depth and simple navigation.


I identified the core friction: “Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable”

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I identified the core friction: Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable.

AND SO, THE REAL WORK BEGAN

Based on my user research, I created three personas that represented different people involved in a child’s learning journey. Each persona helped me step into a different mindset and see the product from a new angle.


They all approached learning apps differently, but a shared pattern quickly emerged: engagement dropped the moment learning started to feel like a task instead of play.

Based on my user research, I created a persona named Ayaan. He is a curious 7-year-old who loves exploring apps on his tablet.


He’s quick to tap and explore, but here’s his problem: He loses focus the moment learning starts to feel like a chore.


Through Ayaan’s journey, I noticed how quickly excitement turns into confusion. 


What Ayaan needed was structure that still felt like play, so he can continue to learn and explore.

Based on my user research, I created three personas that represented different people involved in a child’s learning journey. Each persona helped me step into a different mindset and see the product from a new angle.


They all approached learning apps differently, but a shared pattern quickly emerged: engagement dropped the moment learning started to feel like a task instead of play.

THE DESIGN PROCESS

I started with user flows for both audiences, built a clear information architecture, and drafted low-fidelity wireframes using AI tools like Uizard, Visily, and Figma AI.


Each iteration was tested with a small group of parents and children to evaluate my low- and mid-fidelity prototypes.


The results helped me understand what felt intuitive and what created friction.

I started with user flows for both audiences, built a clear information architecture, and drafted low-fidelity wireframes using AI tools like Uizard, Visily, and Figma AI.


Each iteration was tested with a small group of parents and children to evaluate my low- and mid-fidelity prototypes.


The results helped me understand what felt intuitive and what created friction.

I mapped the user journey:

Pinch to zoom for a closer look.

Pinch to zoom for a closer look.

And designed the wireframes:

I created the information architecture:

Pinch to zoom for a closer look.

From rough sketches to polished Figma prototypes

EduFun’s design system grew directly from research insights. Children needed stimulation, not distraction — so I chose subtle colors, large tap areas, and friendly illustrations to hold focus.


Parents valued legibility and order — so I paired clear hierarchy with high-contrast typography for easy reading.


I built a design system that balanced playfulness and structure: a cheerful color palette with type scales optimized for accessibility.

EduFun’s design system grew directly from research insights. Children needed stimulation, not distraction — so I chose subtle colors, large tap areas, and friendly illustrations to hold focus.


Parents valued legibility and order — so I paired clear hierarchy with high-contrast typography for easy reading.


I built a design system that balanced playfulness and structure: a cheerful color palette with type scales optimized for accessibility.

BRINGING IT ALL TOGETHER

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

This is where EduFun becomes more personal — introducing the educators and tools supporting each child’s journey.


Parents can explore who’s teaching, track progress, or step into EduFun’s story.

This is where EduFun becomes more personal — introducing the educators and tools supporting each child’s journey.


Parents can explore who’s teaching, track progress, or step into EduFun’s story.

As users scroll, EduFun opens into a wide range of subjects, making it easy to explore what sparks a child’s curiosity.


The playful visuals reinforce that learning isn’t confined to one place - it can happen anywhere.

Browsing courses feels simple and familiar, allowing parents and children to explore what interests them.


Each course opens into clear details, making it easy to understand the content and connect directly with the educator behind it.

I wanted exploring educators to feel welcoming and easy, not intimidating.


Clear profiles, warm colors, and simple actions make it easy to reach instructors—or contact the team whenever support is needed.

WHAT I LEARNED BEYOND DESIGN

  1. Empathy isn’t a buzzword

    Talking to Sharon as she described how her child quickly lost focus and felt frustrated? That made it real. I wasn’t designing for “users.” I was designing for people like Sharon.


  2. Lack of trust is invisible until you ask

    None of my UX research participants said, “I don’t trust learning apps.” But when I dug deeper during user interviews, there it was:  worries about screen time, unsafe ads, and lessons that felt more like games than real learning.


  3. I don’t have all the answers and that’s okay

    I’m still learning UX. I made mistakes and that’s important. But I tested. I listened. And the next iteration, if there would be one, would fix that.


    Perfect doesn’t exist. Better does.

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I also noticed that competitors’ apps mostly used engaging animations but lacked content depth and simple navigation.


I identified the core friction: “Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable”

Empathy isn’t a buzzword

Talking to Sharon as she described how her child quickly lost focus and felt frustrated? That made it real. I wasn’t designing for “users.” I was designing for people like Sharon.


Lack of trust is invisible until you ask

None of my UX research participants said, “I don’t trust learning apps.” But when I dug deeper during user interviews, there it was:  worries about screen time, unsafe ads, and lessons that felt more like games than real learning.


I don’t have all the answers and that’s okay

I’m still learning UX. I made mistakes and that’s important. But I tested. I listened.


And the next iteration, if there would be one, would fix that.


Portrait of portfolio creator

How I can help

LET'S CONNECT

Whether you're hiring or simply curious about my work - I'd love to hear from you.

LET'S CONNECT

Whether you’re hiring or simply curious about my work — I’d love to hear from you.

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

EDUFUN

I STILL REMEMBER WATCHING MY DAUGHTER…

I STILL REMEMBER WATCHING MY DAUGHTER…

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

so, I set out to understand…

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

WHAT DID I FIND OUT?

It turned out my experience wasn’t unique — most parents and children felt the same way. Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I identified the core friction: Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable.

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I also noticed that competitors’ apps mostly used engaging animations but lacked content depth and simple navigation.


I identified the core friction: “Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable”

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I identified the core friction: Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable.

AND SO, THE REAL WORK BEGAN

Based on my user research, I created three personas that represented different people involved in a child’s learning journey. Each persona helped me step into a different mindset and see the product from a new angle.


They all approached learning apps differently, but a shared pattern quickly emerged: engagement dropped the moment learning started to feel like a task instead of play.

Based on my user research, I created a persona named Ayaan. He is a curious 7-year-old who loves exploring apps on his tablet.


He’s quick to tap and explore, but here’s his problem: He loses focus the moment learning starts to feel like a chore.


Through Ayaan’s journey, I noticed how quickly excitement turns into confusion. 


What Ayaan needed was structure that still felt like play, so he can continue to learn and explore.

Based on my user research, I created three personas that represented different people involved in a child’s learning journey. Each persona helped me step into a different mindset and see the product from a new angle.


They all approached learning apps differently, but a shared pattern quickly emerged: engagement dropped the moment learning started to feel like a task instead of play.

THE DESIGN PROCESS

I started with user flows for both audiences, built a clear information architecture, and drafted low-fidelity wireframes using AI tools like Uizard, Visily, and Figma AI.


Each iteration was tested with a small group of parents and children to evaluate my low- and mid-fidelity prototypes.


The results helped me understand what felt intuitive and what created friction.

I started with user flows for both audiences, built a clear information architecture, and drafted low-fidelity wireframes using AI tools like Uizard, Visily, and Figma AI.


Each iteration was tested with a small group of parents and children to evaluate my low- and mid-fidelity prototypes.


The results helped me understand what felt intuitive and what created friction.

I mapped the user journey:

Pinch to zoom for a closer look.

Pinch to zoom for a closer look.

And designed the wireframes:

I created the information architecture:

Pinch to zoom for a closer look.

From rough sketches to polished Figma prototypes

EduFun’s design system grew directly from research insights. Children needed stimulation, not distraction — so I chose subtle colors, large tap areas, and friendly illustrations to hold focus.


Parents valued legibility and order — so I paired clear hierarchy with high-contrast typography for easy reading.


I built a design system that balanced playfulness and structure: a cheerful color palette with type scales optimized for accessibility.

EduFun’s design system grew directly from research insights. Children needed stimulation, not distraction — so I chose subtle colors, large tap areas, and friendly illustrations to hold focus.


Parents valued legibility and order — so I paired clear hierarchy with high-contrast typography for easy reading.


I built a design system that balanced playfulness and structure: a cheerful color palette with type scales optimized for accessibility.

BRINGING IT ALL TOGETHER

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

This is where EduFun becomes more personal — introducing the educators and tools supporting each child’s journey.


Parents can explore who’s teaching, track progress, or step into EduFun’s story.

This is where EduFun becomes more personal — introducing the educators and tools supporting each child’s journey.


Parents can explore who’s teaching, track progress, or step into EduFun’s story.

As users scroll, EduFun opens into a wide range of subjects, making it easy to explore what sparks a child’s curiosity.


The playful visuals reinforce that learning isn’t confined to one place - it can happen anywhere.

Browsing courses feels simple and familiar, allowing parents and children to explore what interests them.


Each course opens into clear details, making it easy to understand the content and connect directly with the educator behind it.

I wanted exploring educators to feel welcoming and easy, not intimidating.


Clear profiles, warm colors, and simple actions make it easy to reach instructors—or contact the team whenever support is needed.

WHAT I LEARNED BEYOND DESIGN

  1. Empathy isn’t a buzzword

    Talking to Sharon as she described how her child quickly lost focus and felt frustrated? That made it real. I wasn’t designing for “users.” I was designing for people like Sharon.


  2. Lack of trust is invisible until you ask

    None of my UX research participants said, “I don’t trust learning apps.” But when I dug deeper during user interviews, there it was:  worries about screen time, unsafe ads, and lessons that felt more like games than real learning.


  3. I don’t have all the answers and that’s okay

    I’m still learning UX. I made mistakes and that’s important. But I tested. I listened. And the next iteration, if there would be one, would fix that.


    Perfect doesn’t exist. Better does.

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I also noticed that competitors’ apps mostly used engaging animations but lacked content depth and simple navigation.


I identified the core friction: “Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable”

Empathy isn’t a buzzword

Talking to Sharon as she described how her child quickly lost focus and felt frustrated? That made it real. I wasn’t designing for “users.” I was designing for people like Sharon.


Lack of trust is invisible until you ask

None of my UX research participants said, “I don’t trust learning apps.” But when I dug deeper during user interviews, there it was:  worries about screen time, unsafe ads, and lessons that felt more like games than real learning.


I don’t have all the answers and that’s okay

I’m still learning UX. I made mistakes and that’s important. But I tested. I listened.


And the next iteration, if there would be one, would fix that.


Portrait of portfolio creator

How I can help

LET'S CONNECT

Whether you're hiring or simply curious about my work - I'd love to hear from you.

LET'S CONNECT

Whether you’re hiring or simply curious about my work — I’d love to hear from you.

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

EDUFUN

I STILL REMEMBER WATCHING MY DAUGHTER…

I STILL REMEMBER WATCHING MY DAUGHTER…

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

Switch from one learning app to another, losing interest every few minutes.


Each time she sighed, I felt that familiar mix of curiosity and frustration — why couldn’t learning feel more playful?


That moment made me wonder: Was it just us, or were other families facing the same problem?

so, I set out to understand…

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

How children actually interact with learning platforms — and what parents really expect from them.


I spoke to 15 parents from diverse cultural backgrounds and observed 5 children (ages 4–10) as they navigated these apps. 


I also analysed popular learning apps like Homer, Duolingo ABC, ABCmouse, and Khan Academy Kids to see what kept children engaged — and what didn’t.

WHAT DID I FIND OUT?

It turned out my experience wasn’t unique — most parents and children felt the same way. Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I identified the core friction: Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable.

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I also noticed that competitors’ apps mostly used engaging animations but lacked content depth and simple navigation.


I identified the core friction: “Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable”

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I identified the core friction: Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable.

AND SO, THE REAL WORK BEGAN

Based on my user research, I created three personas that represented different people involved in a child’s learning journey. Each persona helped me step into a different mindset and see the product from a new angle.


They all approached learning apps differently, but a shared pattern quickly emerged: engagement dropped the moment learning started to feel like a task instead of play.

Based on my user research, I created a persona named Ayaan. He is a curious 7-year-old who loves exploring apps on his tablet.


He’s quick to tap and explore, but here’s his problem: He loses focus the moment learning starts to feel like a chore.


Through Ayaan’s journey, I noticed how quickly excitement turns into confusion. 


What Ayaan needed was structure that still felt like play, so he can continue to learn and explore.

Based on my user research, I created three personas that represented different people involved in a child’s learning journey. Each persona helped me step into a different mindset and see the product from a new angle.


They all approached learning apps differently, but a shared pattern quickly emerged: engagement dropped the moment learning started to feel like a task instead of play.

THE DESIGN PROCESS

I started with user flows for both audiences, built a clear information architecture, and drafted low-fidelity wireframes using AI tools like Uizard, Visily, and Figma AI.


Each iteration was tested with a small group of parents and children to evaluate my low- and mid-fidelity prototypes.


The results helped me understand what felt intuitive and what created friction.

I started with user flows for both audiences, built a clear information architecture, and drafted low-fidelity wireframes using AI tools like Uizard, Visily, and Figma AI.


Each iteration was tested with a small group of parents and children to evaluate my low- and mid-fidelity prototypes.


The results helped me understand what felt intuitive and what created friction.

I mapped the user journey:

Pinch to zoom for a closer look.

Pinch to zoom for a closer look.

And designed the wireframes:

I created the information architecture:

Pinch to zoom for a closer look.

From rough sketches to polished Figma prototypes

EduFun’s design system grew directly from research insights. Children needed stimulation, not distraction — so I chose subtle colors, large tap areas, and friendly illustrations to hold focus.


Parents valued legibility and order — so I paired clear hierarchy with high-contrast typography for easy reading.


I built a design system that balanced playfulness and structure: a cheerful color palette with type scales optimized for accessibility.

EduFun’s design system grew directly from research insights. Children needed stimulation, not distraction — so I chose subtle colors, large tap areas, and friendly illustrations to hold focus.


Parents valued legibility and order — so I paired clear hierarchy with high-contrast typography for easy reading.


I built a design system that balanced playfulness and structure: a cheerful color palette with type scales optimized for accessibility.

BRINGING IT ALL TOGETHER

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I turned a small frustration into a design built with intention. I asked myself: “How should EduFun make children and parents feel?”

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

I started by defining EduFun’s purpose: making learning feel inviting, not overwhelming.


Before features or lessons, I wanted users to understand the journey they were about to take.

This is where EduFun becomes more personal — introducing the educators and tools supporting each child’s journey.


Parents can explore who’s teaching, track progress, or step into EduFun’s story.

This is where EduFun becomes more personal — introducing the educators and tools supporting each child’s journey.


Parents can explore who’s teaching, track progress, or step into EduFun’s story.

As users scroll, EduFun opens into a wide range of subjects, making it easy to explore what sparks a child’s curiosity.


The playful visuals reinforce that learning isn’t confined to one place - it can happen anywhere.

Browsing courses feels simple and familiar, allowing parents and children to explore what interests them.


Each course opens into clear details, making it easy to understand the content and connect directly with the educator behind it.

I wanted exploring educators to feel welcoming and easy, not intimidating.


Clear profiles, warm colors, and simple actions make it easy to reach instructors—or contact the team whenever support is needed.

WHAT I LEARNED BEYOND DESIGN

  1. Empathy isn’t a buzzword

    Talking to Sharon as she described how her child quickly lost focus and felt frustrated? That made it real. I wasn’t designing for “users.” I was designing for people like Sharon.


  2. Lack of trust is invisible until you ask

    None of my UX research participants said, “I don’t trust learning apps.” But when I dug deeper during user interviews, there it was:  worries about screen time, unsafe ads, and lessons that felt more like games than real learning.


  3. I don’t have all the answers and that’s okay

    I’m still learning UX. I made mistakes and that’s important. But I tested. I listened. And the next iteration, if there would be one, would fix that.


    Perfect doesn’t exist. Better does.

It turned out my experience wasn’t unique — most parents and children felt the same way.

Many parents described current learning apps as “either too busy or too basic.”


One parent, Sharon, said, “My son clicks everything because there’s no clear order — it’s chaos on screen.”


Children, on the other hand, said things like “Too many words make me sleepy” and “I want to click things that move.”


I also noticed that competitors’ apps mostly used engaging animations but lacked content depth and simple navigation.


I identified the core friction: “Children lose interest when learning feels like work, and parents lose trust when the design feels confusing or unreliable”

Empathy isn’t a buzzword

Talking to Sharon as she described how her child quickly lost focus and felt frustrated? That made it real. I wasn’t designing for “users.” I was designing for people like Sharon.


Lack of trust is invisible until you ask

None of my UX research participants said, “I don’t trust learning apps.” But when I dug deeper during user interviews, there it was:  worries about screen time, unsafe ads, and lessons that felt more like games than real learning.


I don’t have all the answers and that’s okay

I’m still learning UX. I made mistakes and that’s important. But I tested. I listened.


And the next iteration, if there would be one, would fix that.


Portrait of portfolio creator

How I can help

LET'S CONNECT

Whether you're hiring or simply curious about my work - I'd love to hear from you.

LET'S CONNECT

Whether you’re hiring or simply curious about my work — I’d love to hear from you.

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza

Email :

sahermirza5@gmail.com

Created by :

Saher Mirza